Oh, hello again, Dear Friend! So today I’d like to focus on a more personal example of this idea and the way it relates to one specific film: Macross Plus. Careful, this may get weird.
For those of you who aren’t in the know, Macross Plus is an OVA series (later recut into a feature film) that serves as a direct sequel to the original Macross tv series. Set roughly thirty years past the events of Macross, the story follows the rivalry between Isamu and Guld, two test pilots of a new prototype fighter. This film is one of many late 80’s to 90’s animated features from Japan that were visually and thematically inspired by American films from the 80’s. Some examples that come to mind are Bubblegum Crisis and Streets of Fire, Ghost in the Shell and Blade Runner and of course Macross Plus and Top Gun. Not to knock any of those films listed, as they’re all really enjoyable in their own way, but the inspiration from Top Gun can’t be understated.
Okay, full disclosure here: I am not a huge Macross fan. Not because I dislike it, but because I simply haven’t seen anything Macross other than Plus. Because of this Macross Plus serves as a standalone story in my mind, and a damn good one at that. All the ingredients to tell a self contained story are there, and the callbacks to the original Macross show seem to only function as a nod to those who have seen it moreso than some sort of essential building block of a greater continuity.
It’s because of this film’s standalone nature (and partially because I haven’t seen the original film) that I find its callbacks to the original series to be so interesting and fun. I like the fact that I don’t have the full picture here and I like that the film’s creators seemed to regard knowledge of the original series as supplementary rather than essential. At best I’m fuzzy on all of these details and completely oblivious at worst. Everything it hints at, from the war with the Zentradi to the Macross mech that’s used as a backdrop for the climax of the film is just downright fascinating to me. Though I fully admit that the circumstances with which I viewed this film are not even close to typical, this sort of accidentally became an example of showing, not telling.
And therein lies the big problem. I’d like to try and preserve the original mental image I have of Macross Plus. I find it fun and entertaining to try and piece together stories when I’m given just a slight hint at what’s happened in the background, and expanding my mental image of the Macross universe is potentially going to ruin that experience for me. Yet, at the same time, everyone who seems to be in the know on mecha regards Macross (at least the original series) and some of its side-media as essential viewing. I’ve been told time and time that I’m doing myself a huge disservice by avoiding any other Macross media.
Let me frame it this way, there’s most definitely a point where you can know far, far too much about characters, setting and/or story. I know that I’d personally give anything to have never experienced the Star Wars prequels or Prometheus, as they were not only pretty bad films in their own regards, but they also shed too much light on stories and subjects that required a bit of the unknown to make things work. In these particular examples, I downright hate that I know there’s an in-universe explanation to the real way the Force works or that the “Space Jockey” (see: previous post) was actually some kind of alien race of albino guys with a mastery of genetic manipulation. It’s very difficult to mentally divorce this information from the original works they’re based on.
This is actually an issue where my co-hosts, Zen and Grant, strongly disagree with me. After a pretty lengthy conversation on this subject I did agree to expand my Macross experience to some of their cherry-picked selections. Problem is that even when it comes to their opinions, which I trust, I still can’t shake the feeling that I could be screwing up my mental image of something that I absolutely adore.There’s also a chance that I’m reading far, far too much into this and that I should just relax and try to enjoy a mecha series that’s gained nearly unanimous critical acclaim.
One thing’s for sure, when I finally decide to take the plunge and watch a ‘best of’ showing of Macross media I will report back to this blog (or maybe even the podcast) and let the world know how things went. So I guess what I’m saying is, please hold my hand as I dip my little toe into the shallow end of this anime that’s most likely going to be really great. Odds are it that it’ll probably be a good experience, but regardless, it’ll definitely be a thing.
3 thoughts on “The Lost Art of Showing, Not Telling (Part 2 of 2)”
I like the personal spin on this entry. I agree, it’s definitely an “articficial” version of what you are discussing but I can see your point.
I think one of my favorite anime examples of the “show don’t tell” is Vampire Hunter D. The world is all visual flair and style and truthfully it doesn’t even matter how the world came to be a certain way.
…and don’t worry gurl, I’ll always hold your hand.
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Yeah, I’m cautiously optimistic about all of this. One thing I forgot to say in this post is that I’m pretty much only interested in the cream of the crop when it comes to Macross. I’ve heard some of the later stuff is…questionable at best.
Also, I wonder if Vampire Hunter D’s world is elaborated upon further in its manga. I’ve always wanted to read it because I absolutely love Amano’s art style.
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No worries, I think you got your point across well.
The Vampire Hunter D manga is drawn by Saiko Takaki.
Amano only did the illustrations for the light novels, which both the manga and films are based on.
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